// contact
Let's build something!
// about
Your Problem? My Challenge.
I'm a 3D artist who spends as much time in a text editor as in a 3D viewport. My happy place is the seam between art and engineering — riggers' math, shader graphs, the little plugin that fixes the thing nobody had time to fix. I build the unseen scaffolding behind animated worlds — rigs that hold up under pressure, architectural visuals that feel like places, and the small dev tools that make pipelines stop hurting.
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// rigging
Rigs & deformers
Production ready, animators-friendly custom rigs.
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// tools
Tools & plugins
Python Blender add-ons. The small tools that save big time.
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// animation
Environments
Scenery and set building to breathe life into oyur story.
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// archviz
Archviz
Lighting, materials and framing that turn plans into places.
// selected work
Take your time.
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// rigging
Grim | Turnarounds
Coming soon.
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// tools
Grim | VFX Breakdown
An unnecessarily overcomplicated VFX breakdown of our graduation film, "Grim". Why? Because that is what the big boys do. And because It's cool. Hopefully.
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// archviz
Undisclosed
Coming soon.
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// environments
Fading Tracks | Animated Short
Valerian, a former ticket conductor in an abandoned bombed train station, returning one last time to collect his belongings, when he meets Loreline, an old lady who's still waiting for her nephew to return from the front lines. Valerian desperately wants to leave, but his heart can't let Loreline stay alone.