Design // Develop // Deliver

Gilad Harnik Developer by day. Animator by night.

// about

Your Problem? My Challenge.

I'm a 3D artist who spends as much time in a text editor as in a 3D viewport. My happy place is the seam between art and engineering — riggers' math, shader graphs, the little plugin that fixes the thing nobody had time to fix. I build the unseen scaffolding behind animated worlds — rigs that hold up under pressure, architectural visuals that feel like places, and the small dev tools that make pipelines stop hurting.

// selected work

Take your time.